Day Five - Finish Logic or Burst!
Litany from Beyond (DCJAM24) » Devlog
The most important thing for today was to finish the logic layer of the game. This is, which dungeon can be entered in which order and what has to be done there. Although there are no enemies or battle system yet, this makes the game finishable in some way. At least I hope so, because another dungeon poped up out of nowhere, which is tomorrows job.
Beside that, I managed to rework the game database a bit to make the inventory easier and the game is now able to handle elevations. Pretty good progress after all and it feels good to enter a phase, where most things are labor than development.
Get Litany from Beyond (DCJAM24)
Litany from Beyond (DCJAM24)
A letter summons you right into nowhere. Nothing prepared you for the horrors ahead!
Status | Released |
Author | SunSailor |
Genre | Role Playing |
Tags | Atmospheric, Dungeon Crawler, First-Person, Horror, Psychological Horror |
More posts
- Postmortem and the FutureApr 06, 2024
- Day Six - Time is getting scarce...Mar 29, 2024
- Day Four - One Step Forward, Two BackMar 27, 2024
- Day Three - Game Database, Build Pipeline and more SetupMar 25, 2024
- Day Two - First Movement, Basic UI and RefactoringMar 24, 2024
- Day One - Setup and Idea FindingMar 23, 2024
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