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Devlog
Submission to Dungeon Crawler Jam 2024
Litany from Beyond (DCJAM24)
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Return to Litany from Beyond (DCJAM24)
Devlog
Postmortem and the Future
April 06, 2024
by
SunSailor
So, the jam is over and it is time to have a look at what went wrong and what worked. Further, as it is obvious, that this game is far from complete, I want to elaborate on, how things will go forward...
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Day Six - Time is getting scarce...
March 29, 2024
by
SunSailor
1
I think I'm suffering of a form of writers block, as I can't get managed to start with the confrontation system. Instead, I created a new scene for the main menu, defined dynamic cameras for it, set u...
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Day Five - Finish Logic or Burst!
March 28, 2024
by
SunSailor
The most important thing for today was to finish the logic layer of the game. This is, which dungeon can be entered in which order and what has to be done there. Although there are no enemies or battl...
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Day Four - One Step Forward, Two Back
March 27, 2024
by
SunSailor
This was officially not a good day for the project. I had a hell lot to do for my day job and my family and ran into serious technical troubles eventually. The good news is, things are working again,...
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Day Three - Game Database, Build Pipeline and more Setup
March 25, 2024
by
SunSailor
As the week started, I had to return to my dayjob, which slowed down progress significantly. I added a simple key value database to the game to keep track of states within the game and implemented the...
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Day Two - First Movement, Basic UI and Refactoring
March 24, 2024
by
SunSailor
Already two days in, things are making progress. As much learning you can gain from two or three day jams, I feel, I really enjoy the ten days time scale of this one, as it allows you to create a prop...
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Day One - Setup and Idea Finding
March 23, 2024
by
SunSailor
Here we go again, another Jam, another project. As an avid fan of grid crawlers, I always found fun in stretching the boundries of the genre without breaking them and to inject that into a playable ga...
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